Shera van Hoven

Game artist - Technical art and animation

My main skillsets

Got any specific skills you're looking for? I got you!

Technical art

Sub categories: Procedural art, optimization, shaders, implementation, art pipelines.

Animation

Sub categories: Motion Capture, 3D animation and 2D animation.

3D modeling

Sub categories: 3D modeling a mesh, UV mapping, texturing

Character art

Sub categories: Concept sketching, 3D modeling, cloth simulation, sculpting, rigging.

About me

My name is Shera van Hoven, and I’m a technical artist and animator, who graduated at the Creative Media & Game Technologies program in Saxion. Throughout my course, I worked with my love of 3D animation and art and discovered I have a talent for technical art.

Prior to starting this program, I received my degree in Media Design (Audiovisual), where I learned the fundamentals of film, animation, and general design. I began specializing in game art throughout this study through individual projects and internships.

I am a passionate game artist dedicated to staying at the forefront of modern technology and continually exploring advanced systems. I have experience working with VR, motion capture, and procedural generation techniques to push creative boundaries.

Inspired by the power of epic cinematics, I aim to create immersive experiences that resonate deeply with audiences and evoke a sense of awe. My goal is to bring that same impact to my work, inspiring others through innovative and visually captivating artistry.

Recommendations

"I had the pleasure of working closely with Shera during her time as our Lead 3D Artist and Rokoko MoCap Artist at Provrex. Her professional work ethic and attention to detail were integral to the quality of our projects. As Lead 3D Modeler, Shera consistently delivered high-quality and optimized game assets. She showed a thorough understanding on its best practises and ensured that every model was ready for integration in our VR applications. During a big part of her time at our company she worked with the Rokoko motion capture system. She directed recordings and actively worked on troubleshooting, body capture, face capture and animation clean-up. Beyond her technical skills, Shera was a collaborative and inspiring team member. She consistently shared her knowledge, mentored junior artists, and participated in a positive and creative work environment. Her passion for the craft and commitment to perfection made her essential in our team. I wholeheartedly recommend Shera to any team looking for a highly skilled and reliable 3D artist/motion capture specialist. She will bring value to any project she undertakes. If I ever had the opportunity to work with her again I would take it."
Koen Drenthe
Project Manager - Provrex

Contact me

Let's talk about about the possibilities of us working together!