Shera van Hoven

Game artist - Technical art and animation

My main skillsets

Got any specific skills you're looking for? I got you!

Technical art

Sub categories: Procedural art, optimization, shaders, implementation, art pipelines.

Animation

Sub categories: Motion Capture, 3D animation and 2D animation.

3D modeling

Sub categories: 3D modeling a mesh, UV mapping, texturing

Character design

Sub categories: Concept sketching, 3D modeling, cloth simulation, sculpting, rigging.

About me

Eversince I was 15 years old I’ve been busy making games. From smaller ones at our own indie company, to published games in professional companies. I have been enhancing my skills and gaining knowledge over these years.

Although I specialize in technical art and animation I’ve gained many other skills over the years. I learned a lot at my school, during self-study and my years in the workforce. I learned graphic design, film and animation, 2D art, 3D modelling, technical art, implementation, and more.

With my Associate Degree as Media Designer, Bachelor’s Degree as Game Artist and an additional certificate in Motion Capture I can officially say that I am educated in the creative industry and ready to bring this knowledge into my work.

Although I graduated at my Bachelor’s Degree recently, I have already gained experience at 5 different companies in the creative industry, 3 of which were game companies. Maybe your company will soon be a new experience, and hopefully the final destination to my search for the ideal job.

Recommendations

"I had the pleasure of working closely with Shera during her time as our Lead 3D Artist and Rokoko MoCap Artist at Provrex. Her professional work ethic and attention to detail were integral to the quality of our projects. As Lead 3D Modeler, Shera consistently delivered high-quality and optimized game assets. She showed a thorough understanding on its best practises and ensured that every model was ready for integration in our VR applications. During a big part of her time at our company she worked with the Rokoko motion capture system. She directed recordings and actively worked on troubleshooting, body capture, face capture and animation clean-up. Beyond her technical skills, Shera was a collaborative and inspiring team member. She consistently shared her knowledge, mentored junior artists, and participated in a positive and creative work environment. Her passion for the craft and commitment to perfection made her essential in our team. I wholeheartedly recommend Shera to any team looking for a highly skilled and reliable 3D artist/motion capture specialist. She will bring value to any project she undertakes. If I ever had the opportunity to work with her again I would take it."
Koen Drenthe
Project Manager - Provrex
Jörgen Dijk
Administration/Manager - Provrex
Glyn Leine
Graphics Programmer

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